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Players, Mutants/Animals and Bases have each been assigned a built-in factionĪnd the damage caused between those factions is controlled in detail by a damage multiplier We added a system that can support of multitude of scenarios like PVE, factions or To whitelisted servers while others are also unlocked for public servers. Players can additionally join factions defined by issuing a chat command "!factionname".Īfter a faction is joined it can't be left until a server restart. Server administrators can fully customize the factions by turning them on/off, the damage, The current faction can be determined with (if present) is only assigned on respawn. Their names as well as access steamid restrictions and equipment packs. G_gameRules_faction_name0-6="factionname" Special built-in faction indexes: (built-in factions can't be disabled) The server administrator can now fully disallow basebuilding or set it to allow building of bases even in Lawmen and outlaw respawn with a equipment pack Outlaws could be allowed to damage bases while lawmen can'tĮnvironment can damage anyone (and to increase difficulty player damage to them can be halved while damage to players could be doubled) Players can damage outlaws but not lawmen Outlaw and lawmen can fight each other while the other players are unaffected Players can join a outlaw or lawmen faction Players can't damage each other and bases This system allows for example a PVE server of the following kind: We predefined the factions lawmen, outlaw, militaryĪnd corporate which can be redefined by the server administrators.
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